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Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (2): 1–22.
Published: 01 April 2024
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (2): 23–48.
Published: 01 April 2024
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (2): 49–63.
Published: 01 April 2024
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (2): 64–85.
Published: 01 April 2024
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (2): 86–111.
Published: 01 April 2024
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (2): 112–115.
Published: 01 April 2024
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (2): 116–120.
Published: 01 April 2024
Images
in “Donasdogama Micma”: Garry Schyman’s Music for Dante’s Inferno (2010) and the Sound of Dante’s Divine Comedy in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2024
Example 1. Comparison of the twelve-tone rows of Luigi Nono and Garry Schyman. More about this image found in Comparison of the twelve-tone rows of Luigi Nono and Garry Schyman.
Images
in A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 1. Rez Infinite . More about this image found in Rez Infinite .
Images
in A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 2. Resident Evil 7: Biohazard . More about this image found in Resident Evil 7: Biohazard .
Images
in A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 3. MysLab. Photo by the author. More about this image found in MysLab. Photo by the author.
Images
in A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 4. Interaction of platform and sound; Sense of Being There in Resident Evil 7 . More about this image found in Interaction of platform and sound; Sense of Being There in Resident Evil 7...
Images
in A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 5. Resting heart rate and heart rate during Rez Infinite . More about this image found in Resting heart rate and heart rate during Rez Infinite .
Images
in A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 6. Resting heart rate and heart rate during Resident Evil 7 . More about this image found in Resting heart rate and heart rate during Resident Evil 7 .
Images
in A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 7. In-game respiratory rate – Rez Infinite . More about this image found in In-game respiratory rate – Rez Infinite .
Images
in A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 8. In-game respiratory rate – Resident Evil 7 . More about this image found in In-game respiratory rate – Resident Evil 7 .
Images
in Kingdom Come: Deliverance and the Aesthetics of Authenticity
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 1. The in-game map and a modern map from mapy.cz. Comparison compiled (and hiked) by Chris Heard and Anna Clemens. More about this image found in The in-game map and a modern map from mapy.cz. Comparison compiled (and hik...
Images
in Kingdom Come: Deliverance and the Aesthetics of Authenticity
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 2. Sasau Monastery in the real world (left) and as represented in the game (right). More about this image found in Sasau Monastery in the real world (left) and as represented in the game (ri...
Images
in Kingdom Come: Deliverance and the Aesthetics of Authenticity
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 3. The Keep in Rattay in game (left) and the real world (right). More about this image found in The Keep in Rattay in game (left) and the real world (right).
Images
in Kingdom Come: Deliverance and the Aesthetics of Authenticity
> Journal of Sound and Music in Games
Published: 01 April 2024
Figure 4. An archway in Rattay in game (left) and the real world (right). More about this image found in An archway in Rattay in game (left) and the real world (right).
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